For the Gun Runners' Arsenal version of this weapon, see Anti-materiel rifle (GRA). |
For the Creation Club version of this weapon, see Anti-materiel rifle (Creation Club). |
110 | x1 |
AP | |
---|---|
0.4 () | 55 |
projectiles | spread |
---|---|
1 | 0.015 |
1 | 8 |
ammo cap. | |
---|---|
8 | 2.5 () |
weight | value | |
---|---|---|
20 |
|
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, AP, match, incendiary & explosive | 470 | 59 |
The following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources. |
End of information based on Fallout: New Vegas cut content. |
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Anti-materiel rifle | 110 | 49.3 | 0.45 | x1 | 110 | 55 | 2 | 0.015 | 8 | 470 | 20 | 5600 | 280 | 100 | 8 |
Anti-materiel rifle | 110 | 49.3 | 0.45 | x1 | 110 | 65 | 1.7 | 0.015 | 8 | 470 | 20 | 5600 | 280 | 100 | 8 |
Anti-materiel rifle | 110 | 59.1 | 0.54 | x1 | 110 | 65 | 1.7 | 0.015 | 8 | 470 | 13 | 13300 | 1023.1 | 100 | 8 |
|